![]() ![]() ![]() I had to find a program that could understand what the code meant and display it in a way that I could search through it and make comments to I could keep track of my progress and show him what I meant. The first thing I needed to do was show him where to look. A user on Nosgothic Realm called Wumpchild (AKA CubanRaul) had written a less buggy version XP patch for BO1, so I convinced him to help me search for the Defiance camera code. ![]() ![]() After reading all the complaints about Defiance's camera from PC players and after trying out Ben's PS2 camera code I decided to have another look so that I could show the PC players exactly what he meant when he said the SR2 camera made Defiance unplayable.įinally, I found someone who could help me. There were a lot of details I thought I had to understand before having a clue where to start. I considered looking into the idea of learning x86 and had found no way of learning it without taking a course and spending years learning it. Although complicated, MIPS is still relatively simple compared to the assembly language used by the PC versions of the games, called x86. The PS2 codes are created using a programming language called MIPS. Ben has said many times that it would be almost impossible for any of the debug menu codes he had created to converted for PC and until this July I had agreed with him. ![]()
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